
This configuration file needs to be executed once the game has been launched and is sits inside the menu front end. Resolution (backbuffer and eye textures)Īs each eye is rendering independently the "overall width" (1920) is divided by 2 to get r_width = 960.


R_stereoScaleCoefficient = 1 (multiplier which influences the perceived scale of the world in VR (1.f = no effect, 0.25 = approx. Hmd_low_persistence = 1 (enables low persistence mode) R_stereooutput = 7 (controls the stereo method (Side by side, interlaced etc. R_stereomode = 1 (controls the method of stereo rendering we use 0 = off, 1 = Dual rendering, 2 = Post stereo) R_stereodevice = 100 (the default auto-detect mode for picking-up the various HMD units attached to the ENGINE) R_overrideDXGIoutput = 0 (specifies the index of display to use for output ( 0=primary display)) Sys_vr_support = 1 (specifies if virtual reality devices should be enabled)
OCULUS RIFT INSTRUCTION MANUAL DOWNLOAD
The file can be download by clicking the link above. This file is used to initialize the engine to run in VR mode. The user.cfg is a file that the engine will always look for on boot: Notice the extra file in the root of the folder. When using VR, your build should look something like the following screenshot: If you are making a purely VR-based game then you can make these values your default settings. Some configuration files are available to users that will set the required parameters so that the relevant engine features are initialized and the VR mode will run. However, as CRYENGINE is shipped to also function in non-VR mode we cannot initialize everything for users i.e. The process of enabling VR in CRYENGINE has been designed to be as simple as is possible. This tool Should appear in your system tray.
